Super Easy Media is a program (engine) for fast
developement of multimedia presentations and nice GUI applications.
It works on Windows 95 & Windows NT, and can:
- show images (lots of effects!)
- show nice text (it uses bitmap fonts), also - lots of effects!
- play movies (AVI)
- play sounds (WAVs and MIDs)
- do lots of predefined actions on objects events (you don't need to know
programming to do presentation with Super Easy Media!)
Current version has no friendly GUI, so you have to
type small text-scripts that looks like html:
Program is made for graphic artists and designers who know to do
graphics and know what they want to happen on the screen, but don't like
or don't know programming (or programmers ;).
Unlike html, objects are strictly defined with coordinates (instead
of 'random flow' like in html), and can be assigned lots of actions.
Currently, there is 20 different actions (from 'go to page', 'do effect', to
'hide object', 'play/stop/pause/ animation/sound' etc..) and objects
have many events to which those actions can be assigned (when mouse is
over, mouse leaves, mouse left click, right click, click down, click up..).
Database support is almost done, and nice friendly GUI like Powerpoint
or Macromedia's Director is in developement...
Originally, program (engine) was made for two multimedia
CDs that I'm, hopefully, going to do, and it's structure (for handling pages
and its data, on the media and on the screen) is designed for that purpose...
Why this program is good for such stuff? Well, lets just say
that images can have RGB masks, so you can do professional screens that looks
like done as one piece (masks can be used for defining antialias for images)
in some good tool... Also, database support and frame-in-frame structure of
windows will give you nice way to predefine screens and show lots of data...
No DEMO is still available :), but check here soon, or mail
me to find out where and when...
Did you know?
Super Easy Media (engine+presentation) is 3rd prize winner on
FOI Student's Software Show '98.
Done as native win32 program in Visual C++. It took me _a lot_ of time
for (currently) cca 17000 lines of code.